The Fantasy Game - Sunday, February 18
If anyone wants to make a post on the blog recapping our game from tonight, it will be worth two experience points, giving or taking for accuracy and detail.
I've done it! I invented a decent elemental magic system for my fantasy game! Here's an example:
School - Nessian Elementalist (choose an element)
School knacks:
Conjure, Attack (element), Defend (element), Infuse/Drain (element)
Skills:
Mage (Spellcraft, Arcane Lore) (Advanced Knacks: Alchemy, Inscription, Scrying)
Staff (Attack (staff), Defend (staff))
Apprentice (15 mana), Journeyman (30 mana), and Master (45 mana), abilities TBD
To attack with an element, the mage must first spend an action to conjure an amount of that element at a location, with the target number for their wits+conjure roll determined by the table below:
Within five feet: TN 10
Up to ten feet away: TN 20
Up to twenty feet away: TN 25
Up to fifty feet away: TN 30
For each five cubic feet of the element conjured: +1 raise
To increase the potency of the conjured element by one level: +1 raise
The mage will then spend another action to roll finesse+attack (element), treated as a normal attack with a number of free raises equal to the number of raises taken on the original roll to increase the potency of the element.
Counterspelling functions as an active defense, with the defender rolling their wits+conjure opposed to the attacker's conjure roll, and can only be performed during the conjuration, not the subsequent attack roll.
I've done it! I invented a decent elemental magic system for my fantasy game! Here's an example:
School - Nessian Elementalist (choose an element)
School knacks:
Conjure, Attack (element), Defend (element), Infuse/Drain (element)
Skills:
Mage (Spellcraft, Arcane Lore) (Advanced Knacks: Alchemy, Inscription, Scrying)
Staff (Attack (staff), Defend (staff))
Apprentice (15 mana), Journeyman (30 mana), and Master (45 mana), abilities TBD
To attack with an element, the mage must first spend an action to conjure an amount of that element at a location, with the target number for their wits+conjure roll determined by the table below:
Within five feet: TN 10
Up to ten feet away: TN 20
Up to twenty feet away: TN 25
Up to fifty feet away: TN 30
For each five cubic feet of the element conjured: +1 raise
To increase the potency of the conjured element by one level: +1 raise
The mage will then spend another action to roll finesse+attack (element), treated as a normal attack with a number of free raises equal to the number of raises taken on the original roll to increase the potency of the element.
Counterspelling functions as an active defense, with the defender rolling their wits+conjure opposed to the attacker's conjure roll, and can only be performed during the conjuration, not the subsequent attack roll.

1 Comments:
Good for people to know.
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