Sunday, February 18, 2007

Wanderneko

The Fantasy Game - Sunday, February 18

If anyone wants to make a post on the blog recapping our game from tonight, it will be worth two experience points, giving or taking for accuracy and detail.

I've done it! I invented a decent elemental magic system for my fantasy game! Here's an example:

School - Nessian Elementalist (choose an element)
School knacks:
Conjure, Attack (element), Defend (element), Infuse/Drain (element)
Skills:
Mage (Spellcraft, Arcane Lore) (Advanced Knacks: Alchemy, Inscription, Scrying)
Staff (Attack (staff), Defend (staff))

Apprentice (15 mana), Journeyman (30 mana), and Master (45 mana), abilities TBD

To attack with an element, the mage must first spend an action to conjure an amount of that element at a location, with the target number for their wits+conjure roll determined by the table below:

Within five feet: TN 10
Up to ten feet away: TN 20
Up to twenty feet away: TN 25
Up to fifty feet away: TN 30
For each five cubic feet of the element conjured: +1 raise
To increase the potency of the conjured element by one level: +1 raise

The mage will then spend another action to roll finesse+attack (element), treated as a normal attack with a number of free raises equal to the number of raises taken on the original roll to increase the potency of the element.

Counterspelling functions as an active defense, with the defender rolling their wits+conjure opposed to the attacker's conjure roll, and can only be performed during the conjuration, not the subsequent attack roll.

Monday, February 12, 2007

Wanderneko

YOU WANT FIVE HUNDRED DOLLA?!

Call me or text message me and get a free experience point in roll-n-keep.

It's that simple. Do it right now. Call or text the cell.

*EDIT: Number deleted. This post is too old to count now.*

Thursday, February 08, 2007

Wanderneko

A Modest Proposal

We should feed the homeless to the hungry. 2 birds with one stone! Really!

Also, brass tacks: I'm reopening this year-old blog space so we can have a surefire way to discuss the game(s), publish new ideas, and generally fart around over the interim between sessions. Now that we have a consistent game (or three) this page will be a great place to stay in touch with those of us who work all the time or don't have cell phones.
If you have an idea for the game - post it here.
If you want to talk about something - post it here.
If you have questions about anything game-related - post them here. Also, calling me would work (but, given this is my browser's homepage, I'll likely see this just as quickly)
With that out of the way, I present to you:

*** THE VERY FIRST POST! ***
(Open this in a new window to get an idea of the background music I just heard when I typed that...or this if you're more punk-rock inclined.)

With regards to the couple of floating games we have running right now - Star Wars, my basic D&D "filler arc", and anything else I may have missed - I think I safely speak for everyone involved when I say that none of us want these games to die. We've got a good deal of investment in our characters, and as a GM I know the folks running them have a lot tied up in their stories, which brings me to my point: when do you folks want to play them again? I know we can poke and prod Kyle 'til he runs Star Wars again, no sweat, and I might be running my D&D filler on Sunday if Wee and Adam both can't make it (a likely scenario for this upcoming February 11th).

Now, the Sunday game: I'm planning to stick you folks in the Wildlands for awhile. It's got a couple of individual kingdoms all its own, a multitude of races, and Velkaden floating 2 miles overhead hidden in some perpetual clouds - plenty of material. While I'm writing the next few sessions, it would do me a lot of good to know what (if anything) you guys would like to see there. I've got some politics for those so inclined, and a good deal of old-fashioned monster-bashing. Beyond that, the sky's the limit (or will be, until you guys are summoned to Velkaden).
Also, to Dominic: "HA HA HA YOU ARE STUCK ON AN ISLAND HA HA HA"

Okay, I think I got everything out of the way. If you read all the way to the bottom, you get either a drama die next game or two action dice depending on what I run next. Go you.

So, comments?