Monday, March 16, 2009

Wanderneko

First Game - 3/16/2009

This blog exists once again!
I intend to use this space to chronicle the events of my new 4th Edition Dungeons and Dragons campaign. The space is still open to the group on the whole, as well. Please don't be afraid to discuss other games on here.

Anyway, without further ado, the events of tonight's game!

Prologue: Trouble in Blueridge

The cast:

First up we have Vistra, dwarven paladin of Moradin. Her dedication to the protection of hearth and home has led her to leave her ancestral homelands behind and offer her hammer to a greater cause. She's stoic, honorable, and just a little grouchy.
Second in line walks Lorianne, eladrin wizard. Hailing from the southlands, she joined the group as a guide with the intention to lead them safely to Blueridge. Little did she know that her mastery of ice magic would be so integral to the well-being of her new comrades.
Next comes Captain Darrick Silvers: a buccanner, or more specifically, a warlord. His ship was taken to the depths by Melora's fickle wrath off the southern coast. Now, the landbound swashbuckler finds himself using his tricks and tactics up north, near the barbarian lands. As long as it pays well...
...which brings us to Shilla. Shilla is seventeen years old, but looks much younger (likely due to the fey magic that courses through her veins) and couldn't care less about money. This is because Shilla is crazy. Utterly, irrevocably insane. From conversing with squirrels to imbibing the magical "Aklohol" at the Hammer and Anvil, her unpredictable antics lend some unexpected levity to an otherwise gritty party.

The story thus far:
To recap: The group of four arrived late in Blueridge, well past curfew, after their two-week travel. As they made their way to the well-known inn - the "Hammer and Anvil" - Vistra spied a group of kobolds digging through some debris outside. The creatures attacked in a panic and were quickly dispatched by the much-more-skilled heroes, who were greeted by the city guard and told to meet with them in the morning for a reward, after they'd had some rest.
Darrick did little resting that night ("I don't see an Anvil, but I'm ready to get Hammered!"), instead electing to teach Shilla how to properly inebriate herself. In the morning, as the sunlight pounded through his hangover-blur into his aching brain, he declared, "Oh, there's the Anvil."
The party ate breakfast, and met with the guard captain Garrim - a grim, grizzled dwarven veteran who seemed to know more than he was letting on about how the kobolds snuck into town the night before. When he tried to warn Vistra to keep her head down about it, she called him a coward, saying that a strong dwarf would stand by his convictions instead of clamming up, if he knew something was wrong. Captain Garrim had little to say on the matter, and went back to training recruits.
His underling, an elven bowman, offered the party the information that there was a camp of kobolds half a day's travel along the south road that they should check into if they sought more information.
The party departed via the south gate, and after an hour encountered a group of four very short, very suspicious friars. Darrick mentioned the word 'monk,' after which Shilla decided that the word must be short for 'monkey,' and went searching for their tails. It soon came to light that this group of travelers were more kobolds in disguise, but they hastily begged for peace, claiming that their mission was for the good of the human town. All but one fled, fearing that the 'tall ones' would eat them, leaving their leader Deeku'Deek to explain:
A great red dragon, Akarax, had been handing down orders to the kobold tribe for the last few years. Fear of the dragon quickly overpowered the less material threat of Kurtulmak, the cruel god of kobolds, and the clan quickly forgot their religious hatred of the free races in favor of working to please their master. Deeku'Deek was on a mission to recover a 'bright red gem' from someplace beneath the Hammer and Anvil, on pain of Akarax's threat to burn the town to the ground if he didn't find it.
Deeku'Deek is magnificent, or so he will not hesitate to inform you. He speaks only in the third-person, and his squeaky, self-important attitude quickly endeared him to the rest of the party. The five then agreed to search the town for the gem. A little bit of fast-talking got them into the Anvil's cellar, whereupon Deeku'Deek found a trapped secret door ("WHAM! Deeku'Deek find trap with face...") leading to a forgotten set of mine tunnels that formed the deeper part of the town's sewer system. After a brief scuffle with the aggressive lizardfolk who had made their homes in the flooded lower levels, the group found a dwarven vault that had been made in the town's mining days.
Inside the vault were a plethora of useful magical items of varying degrees of potency, and a fist-sized, glowing, magma-like stone clutched in a wrought iron dragon's claw. It radiated a powerful arcane aura, and seemed to be part of something larger...
Back on the surface, Captain Garrim had left his city guard position in favor of reassembling his old adventuring party, after one of his kin had reminded him of who he was...

Sunday, February 18, 2007

Wanderneko

The Fantasy Game - Sunday, February 18

If anyone wants to make a post on the blog recapping our game from tonight, it will be worth two experience points, giving or taking for accuracy and detail.

I've done it! I invented a decent elemental magic system for my fantasy game! Here's an example:

School - Nessian Elementalist (choose an element)
School knacks:
Conjure, Attack (element), Defend (element), Infuse/Drain (element)
Skills:
Mage (Spellcraft, Arcane Lore) (Advanced Knacks: Alchemy, Inscription, Scrying)
Staff (Attack (staff), Defend (staff))

Apprentice (15 mana), Journeyman (30 mana), and Master (45 mana), abilities TBD

To attack with an element, the mage must first spend an action to conjure an amount of that element at a location, with the target number for their wits+conjure roll determined by the table below:

Within five feet: TN 10
Up to ten feet away: TN 20
Up to twenty feet away: TN 25
Up to fifty feet away: TN 30
For each five cubic feet of the element conjured: +1 raise
To increase the potency of the conjured element by one level: +1 raise

The mage will then spend another action to roll finesse+attack (element), treated as a normal attack with a number of free raises equal to the number of raises taken on the original roll to increase the potency of the element.

Counterspelling functions as an active defense, with the defender rolling their wits+conjure opposed to the attacker's conjure roll, and can only be performed during the conjuration, not the subsequent attack roll.

Monday, February 12, 2007

Wanderneko

YOU WANT FIVE HUNDRED DOLLA?!

Call me or text message me and get a free experience point in roll-n-keep.

It's that simple. Do it right now. Call or text the cell.

*EDIT: Number deleted. This post is too old to count now.*

Thursday, February 08, 2007

Wanderneko

A Modest Proposal

We should feed the homeless to the hungry. 2 birds with one stone! Really!

Also, brass tacks: I'm reopening this year-old blog space so we can have a surefire way to discuss the game(s), publish new ideas, and generally fart around over the interim between sessions. Now that we have a consistent game (or three) this page will be a great place to stay in touch with those of us who work all the time or don't have cell phones.
If you have an idea for the game - post it here.
If you want to talk about something - post it here.
If you have questions about anything game-related - post them here. Also, calling me would work (but, given this is my browser's homepage, I'll likely see this just as quickly)
With that out of the way, I present to you:

*** THE VERY FIRST POST! ***
(Open this in a new window to get an idea of the background music I just heard when I typed that...or this if you're more punk-rock inclined.)

With regards to the couple of floating games we have running right now - Star Wars, my basic D&D "filler arc", and anything else I may have missed - I think I safely speak for everyone involved when I say that none of us want these games to die. We've got a good deal of investment in our characters, and as a GM I know the folks running them have a lot tied up in their stories, which brings me to my point: when do you folks want to play them again? I know we can poke and prod Kyle 'til he runs Star Wars again, no sweat, and I might be running my D&D filler on Sunday if Wee and Adam both can't make it (a likely scenario for this upcoming February 11th).

Now, the Sunday game: I'm planning to stick you folks in the Wildlands for awhile. It's got a couple of individual kingdoms all its own, a multitude of races, and Velkaden floating 2 miles overhead hidden in some perpetual clouds - plenty of material. While I'm writing the next few sessions, it would do me a lot of good to know what (if anything) you guys would like to see there. I've got some politics for those so inclined, and a good deal of old-fashioned monster-bashing. Beyond that, the sky's the limit (or will be, until you guys are summoned to Velkaden).
Also, to Dominic: "HA HA HA YOU ARE STUCK ON AN ISLAND HA HA HA"

Okay, I think I got everything out of the way. If you read all the way to the bottom, you get either a drama die next game or two action dice depending on what I run next. Go you.

So, comments?

Saturday, March 18, 2006

Wee Matt

What what what?! Time is money friend.

What is the unnamed interdimensional D&D game?

Also I still have intentions of running the 7th Sea/D&D one shot game if people are still interested.

Thursday, March 16, 2006

Wanderneko

Crap.

Well, from the look of things, the previous post's idea about gaming at Xixecal's place on Saturday is a bust...he has stuff to do here in ol' Enn Jay, so going back there the same night and gaming would be difficult and irritating.
Anyway, I do still want to get together and play, preferably the game I tried to run last time.

******** We need a place to play. If you have any ideas, please post them here.

EDIT: Forgot to mention, I checked the poll I set up a week ago, and the results are in! Our of 8 people, 4 voted. The game of choice is my new D&D game.

Monday, March 13, 2006

Dismal Snafu

Party tonight!

Mark is going to a party and is bringing us along, I know it is late already and all, but hey the night is young! Anyone interested should call asap for more info.